Shared rules
No agent invents scores, players, or house rules. Each one has its own knowledge base. They cannot read each other's files.

What each one does, what it will not do, and where the line is — on Pro Football, Basketball, Baseball, Hockey, Ultimate Fighting Championship. Agents assist. The GM's decisions stay theirs.
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Thirteen scoped agents. They run on this league's scoring and roster slots — NFL, NBA, MLB, NHL, and UFC. They do not invent a second league. Five sit on the GM desk. Eight run in the engine. Use as many or as few as you want.
Pro Football · Basketball · Baseball · Hockey · Ultimate Fighting Championship
UFC rooms are six fighters, one captain at 1.5x, a bench of three, and a $50k cap. This page is the source of truth for what each agent is for. Point people here instead of summarizing from memory.
Shared rules
No agent invents scores, players, or house rules. Each one has its own knowledge base. They cannot read each other's files.
Advice, not a click
A recommendation is not a roster move. The GM still sets the lineup, files the claim, and sends the trade.
Format aware
Best Ball has no waivers. Guillotine cuts last place. Dynasty thinks in seasons. UFC fills a six-fighter card with one captain. Agents name the sport and the format and stay in both.
Do not mix these two
They both talk about "finding the right piece." They are not the same job. One runs after you have a roster. One runs before you have a seat.
Inside a league
Grades a deal inside a league you already play. This scoring. These two rosters. This schedule. Then a counter the other GM can take.
You already have a team. Someone offered you a player, or you want to move one.
Before you join
Places you into the right league before you join. Skill, competitiveness, format, open seats, friends already in the room.
You do not have a roster in that room yet. There is no trade to grade.
01 · Five on the desk
Five agents you can put on the desk — NFL, NBA, MLB, NHL, and UFC. Use as many or as few as you want. They assist. The GM's decisions stay theirs.
01 · On the desk
Fills every starting slot before lock.
Projects this roster against the upcoming slate and warns GMs who are incomplete, on bye, or out. Empty slots score zero.
This agent only starts players already on this roster. It will not pick up a free agent to fill a hole.
Also see: Waiver Wire Agent — If the hole is off the roster, Waiver Wire names the add. · Voice Game Day Coach — Coach speaks the same lineup on game day. This agent is the setter. · Injury & Breakout Scout — Scout flags the limp before lock; Roster Agent still has to sit that name.
02 · On the desk
Personalized adds, drops, and FAAB.
Ranks the wire from holes in this lineup, bye weeks, league settings, and remaining FAAB — then names a drop and a bid this club can actually afford.
Bids never exceed remaining FAAB. A recommendation is advice. The GM still files the claim.
Also see: Roster Agent — Waiver fills the hole. Roster Agent starts the name. · Trade Analyzer — If the player is already rostered, you are in a trade, not a claim. · Injury & Breakout Scout — Scout names who just became available and who is too hurt to stream.
03 · On the desk
Every deal, on your scoring, for your roster.
Grades a proposed trade inside a league you already play — this scoring, these two rosters, this schedule — then suggests counters the other GM can actually take.
Trade Analyzer grades deals inside a league you already play. It never recommends a room, a join code, or a new seat. If you are choosing which league to join, you want Matchmaking.
Also see: Matchmaking Agent — Different job: Matchmaking finds the room. This agent grades a deal once you are in it. · Waiver Wire Agent — Unrostered names are a claim, not a trade. · Chat Moderation — Lopsided or collusive trade talk is flagged to the commissioner, not graded here.
04 · On the desk
Sits next to you in the war room.
Builds a board from this league's roster slots, keepers, and auction budget — then adapts live while you are on the clock.
The draft is the war room. Once the last pick is in, this agent sits down. In-season adds are a different desk.
Also see: Roster Agent — After the draft, Roster Agent starts a legal eleven — or six fighters in UFC. · Injury & Breakout Scout — Injuries after the draft change stacks and taxi, not the pick that already happened.
05 · On the desk
The office that never sleeps.
Runs house business: balanced schedules, parity suggestions, collusion flags, and professional weekly recaps from this league's constitution.
This is the league office. It executes house business as written. It does not play anyone's team.
Also see: Chat Moderation — Moderation watches chat and DMs; the commissioner is who receives the flag. · League Content Creator — Content writes chirp. Commissioner recaps stay professional. · Support Agent — Support answers GMs so this office can watch the games.
02 · Eight in the engine
Eight more agents run behind the five. Chat Coach and Support are on every package. The rest come with higher plans or stay on for the office.
06 · In the engine
Ask anything about your league.
The main conversational AI. Plain-English answers from live league data plus this agent's rules, scoring, and history. If it is not in the data, it says it does not know.
Chat Coach is the conversation. It never operates the league. Included on every package so a GM can always ask.
Also see: Support Agent — Join codes and billing are Support. 'Who do I start?' is here or Roster Agent. · Roster Agent — A start/sit answer here is still advice. Roster Agent is where the lineup is set.
07 · In the engine
Answers GMs so you can watch the games.
Handles rules questions, join-code issues, and billing grace notices with the same data the office uses. Does not change scores.
Support explains how the office works. It never operates the office. If it is not in the constitution or live data, it says it does not know.
Also see: Chat Coach — Chat Coach answers league and roster questions. Support is join codes, billing, and how-to. · Commissioner Agent — Disputes escalate here, with the transcript.
08 · In the engine
Hands-free from lock to whistle.
Spoken, hands-free briefing during games: empty slots, then injuries, then start/sit. Short sentences that work on a phone speaker.
Coach is a voice. It never submits a lineup and it never spends FAAB. Hands-free from lock to whistle — then it stops.
Also see: Roster Agent — Same advice, two jobs: Roster Agent writes it, Coach speaks it. · Injury & Breakout Scout — Scout is the source for the limp. Coach only reads what is already on the board.
09 · In the engine
Sees the limp and the leap before the ticker does.
Reads player news, injury reports, and usage stats from the feeds Super Admin turned on, then flags early injury risk and breakout candidates.
Scout is a watch. It never files a lineup or a claim. If the feeds are off, it has nothing to say.
Also see: Roster Agent — Scout flags the limp. Roster Agent sits the name. · Waiver Wire Agent — A dumped or injured starter is a wire problem once they are off a roster. · Voice Game Day Coach — Game-day voice only repeats what Scout already put on the board.
10 · In the engine
Writes the week — recaps, memes, highlights, and chirp.
Builds a weekly pack from real scores and this commissioner's voice: recap, meme, highlight, trash-talk. Heat stays in this agent's namespace.
Content is the chirp desk. It never moves a roster, and it never speaks for the league office.
Also see: Commissioner Agent — Office recaps vs chirp. Two voices on purpose. · Chat Coach — Chat Coach never trash-talks. That stays here.
11 · In the engine
Every club, every sport, one desk.
Reads every team you own across leagues and sports, then names overall strengths, holes, and where to spend attention this week. Never mixes one league's points into another.
Command Center is a portfolio manager. It never plays a single club and it never shops you into a new room.
Also see: Roster Agent — Command says which lock window is first. Roster Agent fills that club. · Matchmaking Agent — Finding a new seat is Matchmaking, not this desk.
12 · In the engine
Right room, right people, before you join.
Recommends public or private leagues from your skill, preferred competitiveness, playing style, and friends — before you have a roster in that room.
Matchmaking places you into the right league before you join. It never grades a deal, a lineup, or a waiver claim. If you already have a roster in the room, you want Trade Analyzer — not this agent.
Also see: Trade Analyzer — Different job: Trade Analyzer grades deals inside a league. This agent only runs before you join. · Command Center — Command manages clubs you already own. Matchmaking finds the next seat.
13 · In the engine
Watches DMs and league chat so the commissioner does not have to.
Monitors member and league chat, flags collusion and suspicious trade talk to the commissioner only, and can suggest a fair counter from live rosters.
Moderation is an investigator. It reports. It never runs the league and it never plays a team.
Also see: Commissioner Agent — Flags land on this desk. The office decides. · Trade Analyzer — A real offer is graded by Trade Analyzer. Chat about a gift is this beat.
The line
Thirty days with the full staff. Then pick a package. You can turn any agent off. Going it alone is allowed — and the point, if you want it to be.